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An educational/edutainment computer game name "Oregon Trail" is here for you! It was designed to teach schoolchildren about the realities of the 19th Century pioneer life on the trail. Players get to choose their own profession, with each having different advantages and drawbacks. Several events could occur as you venture along the way. Choices are usually offered to players when dealing with certain situations. Players could lose oxen or rations and could even cause possible death if they pick the wrong choice. Play Oregon Trail online for free!
Oregon Trail Game Free Download For Mac
Download File: https://vittuv.com/2vHATr
The Oregon Trail is an educational strategy video game developed and published by the Minnesota Educational Computing Consortium (MECC). It was first released in 1985 for the Apple II, with later ports to DOS in 1990, Mac OS in 1991, and Microsoft Windows in 1993. It was created as a re-imagining of the popular text-based game of the same name, originally created in 1971 and published by MECC in 1975. In the game, the player assumes the role of a wagon leader guiding a party of settlers from Independence, Missouri, to Oregon's Willamette Valley via a covered wagon on the Oregon Trail in 1848. Along the trail, the player makes choices about supplies, resource management, and the route, and deals with hunting for food, crossing rivers, and random events such as storms and disease.
The game ends when the party reaches Willamette Valley by either the Columbia River or toll road, or when all five members of the party have died due to illness or injury. If the party reaches the end of the journey, they are given a score based on the ending conditions and supplies of the party and the starting profession, which is stored and displayed on a high score table showing previous attempts as well as pre-populated scores named after real travelers on the trail.[2] If all party members die, the player is shown a gravestone with the party leader's name on it, and they can add an epitaph; on subsequent playthroughs the player can view the last gravestone made whenever they reach the point in the journey where it had been placed.[3]
In 1978, MECC began to move away from centralized mainframe games and software and towards distributing programs for microcomputers; it also began encouraging schools to adopt the Apple II microcomputer, purchasing large amounts at a discount and reselling them to schools.[2][11] MECC began converting several of their products to run on microcomputers, and John Cook adapted The Oregon Trail for the Apple II; though the text-based gameplay remained largely the same, he added a display of the player's position along the trail on a map between rounds, and added graphics to the hunting minigame.[2][4] A version for the Atari 8-bit family, again titled The Oregon Trail, was released in 1982.[12] The Apple II version was included under the name Oregon as part of MECC's Elementary series, distributed to Minnesota schools for free and for profit to schools outside of the state, on Elementary Volume 6 in 1980.[2][12] The Apple II version was ported to the Commodore 64 in 1984 as part of a collection like Elementary Volume 6 titled Expeditions.[12] By the mid-1980s, MECC was selling their educational software to schools around the country, and The Oregon Trail was their most popular product by far.[13]
For many parts of the game which resemble the original, the team added complexity and detail. In the 1975 game, the player plays through twelve rounds of decision making, each representing two weeks on the trail, with random events occurring in the rounds based on their historical probability at that point on the trail. For the new version, the team instead divided the game into 16 segments of varying lengths, each ending at a "landmark"; the player has a set of "activities" that could take place at each landmark, such as crossing a river, and a different set of activities, including hunting and having a random event occur, that they could do or have happen to them while traveling between landmarks. Each segment of the game had different environmental settings and probabilities, and the traveling periods are composed of some number of days which then act as the unit of time. Bouchard worked with Keran to pick the sixteen landmarks, as well as alternate "cutoff" routes that the player could take.[2] The team removed the medicine and doctor system of the original as historically inaccurate, and instead added multiple types of disease.[2][12] They also added music to the game, which was based on melodies popular at the time of the actual Oregon trail.[12]
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The box set includes an engraved 4GB Pine USB drive loaded with versions of the game for both PC and Mac, as well as a unique key in the box so that the person who receives it can register their software for future updates. As the purchaser, you will also receive your own unique download link, so you can register and download an extra copy of the game for yourself.
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